Step-By-Step Guide for Loading Your Oculus Go Apps
You’ve purchased an Oculus Go — or quite a few of them — for your company to leverage VR. But how do you get the apps you’ve created using InstaVR onto the headsets? If you’ve haven’t already, it’s worth reading our comprehensive guide on “How to Create and Publish Oculus Go Apps“.
Below is our quick start guide focused on one of the two main Oculus Go publishing methods: ADB.
- FAQs for ADB Method of Oculus Go publishing
- Video Showing How to Sideload Oculus Go Apps Using ADB
- Written Step-By-Step Instructions for Sideloading Oculus Go Apps Using ADB
Good luck and email us or use Live Chat if you have any questions!
FAQs for ADB Method of Oculus Go publishing
Question: What does ADB stand for?
Answer: Android Debug Bridge
Question: Why use ADB instead of the Oculus Store method?
Answer: For advanced users, it might be a little faster for loading to your Oculus Go. Also, you don’t have to re-package — you can use your existing Gear VR .apk file.
Question: Why not use ADB?
Answer: Oculus doesn’t officially endorse this method. It’s tougher to explain to others, so not ideal if you’re distributing your app to other Oculus Go users. You’ll need to be able to run ADB commands, meaning you have to download additional software if you can’t currently execute ADB commands.
Question: My computer isn’t recognizing the ADB commands. What’s happening?
Answer: You likely don’t have the proper software on your computer. Follow the below links to find out how to get that software:
Question: Where on my Oculus Go will the app appear?
Answer: If transferred over USB properly, it will be in the “Unknown Sources” section of your library.
Question: Why do I see two white dots on my app?
Answer: Gear VR originally necessitated gaze-based navigation. Then they added a hand controller. So you’re seeing both of those options in your headset. To remove the gaze-based dot/trigger, please read the relevant section on our lengthier “How to Create and Publish Oculus Go Apps” article.
Video Showing How to Use ADB for Loading InstaVR-created Oculus Go Apps on Macs
Written Step-By-Step Instructions for Sideloading Oculus Go Apps Using ADB
Step 1: If you haven’t already, put your headset on Developer Mode.
Open the Oculus App on your Phone -> Select Your Go Headset -> Select More Settings -> Select Developer Mode -> Turn on Developer Mode
Step 2: Connect your Oculus Go to your Mac using a USB cable
Step 3: Package up your application in InstaVR using the “Inhouse” selection in Gear VR/Oculus Go Packaging section.
Step 4: Download the InstaVR generated .apk file to your computer
Step 5: Launch “Terminal” on your computer, found in “Utilities”
Step 6: Type “adb install” and then drag-and-drop your apk file into Terminal. Hit Enter.
Step 7: On your Go, use the hand controller to select Library -> then Unknown Sources
Step 8: Click your app to launch it on the Go!